AI Insights · Timothy · April 2024
Top 5 Anime Games Performance in Australia, Q1 2024
Explore the performance of the top 5 anime games on a unified platform in Australia during Q1 2024, with key insights on downloads, revenue, and active users.
The first quarter of 2024 saw interesting trends for the top 5 anime games on a unified platform in Australia. Data from Sensor Tower reveals key insights into their weekly downloads, revenue, and active user metrics.
DRAGON BALL LEGENDS experienced fluctuations in weekly revenue, starting strong at approximately $159K in early January and tapering off to around $52K by the end of March. Weekly downloads showed a gradual decline from 3K in the first week to about 1.8K in the last week of the quarter. Active users remained relatively stable, maintaining a range of 24K to 28K throughout the quarter.
DRAGON BALL Z DOKKAN BATTLE saw varied weekly revenue, peaking at about $81K in mid-February before dropping to around $19K by the end of March. Weekly downloads exhibited minor fluctuations, with a notable spike to 1.3K in mid-February. Active users remained consistent, ranging from 7.4K to 8.7K.
The Seven Deadly Sins had a more modest performance, with weekly revenue peaking at approximately $43K in early January and dropping to about $15K by the end of March. Weekly downloads hovered around 200, while active users saw a slight decline from 1.1K to 883.
Black Clover M showed a steady revenue stream, with weekly revenue peaking at around $35K in early February and declining to about $6.7K by the end of March. Weekly downloads saw a peak of 1.2K in early January, settling to around 256 by the end of the quarter. Active users exhibited a consistent range from 8.4K to 10.4K throughout the quarter.
ONE PIECE Bounty Rush maintained a stable performance, with weekly revenue fluctuating between $14K and $8.3K, peaking at $19.6K in mid-February. Weekly downloads started at 2.2K in early January and declined to 979 by the end of March. Active users remained relatively stable, ranging from 10.4K to 13K.
These insights reflect the dynamic nature of the anime gaming market in Australia. For more detailed analytics and trends, visit Sensor Tower.